The party encounters a road block leading them down a trail to a goblin lair. The party is clearly stronger than the goblins, but they have some tricks up their sleeves.
The party was left licking their wounds after last session. Having better prepared this time and with their new wolf companions at their side, the party takes on the goblin lair of Cragmaw Hideout again.
The party has cleared the goblin lair of Cragmaw Hideout and rescued Sildar. Now they head to the village of Phandalin to deliver their much beleaguered cargo, and investigate the kidnapping of Gundren.
The party has safely delivered their cargo and found the small village of Phandalin carries much in the way of intrigue. The party continues their investigation into the disappearance of Gundren and looks into helping the villagers with their bandit problem.
The party has safely delivered their cargo and found the small village of Phandalin carries much in the way of intrigue. The party continues their investigation into the disappearance of Gundren and looks into helping the villagers with their bandit problem.
The party has now defeated Glassstaff and dispatched the Red Brands, they plan their next missions out to help the people of Phandalin. But the best laid plans are quickly tossed when they encounter orcs on the Triboar Trail.
The party has liberated the Orcs and head back out onto the Triboar Trail in persuit of Bowgentle's Spellbook and the banshee Agatha. But their plans are soon interupted by a group of heavily armed Hobgobilins. What will the party do now?
The party has now defeated Glassstaff and dispatched the Red Brands, they plan their next missions out to help the people of Phandalin. But the best laid plans are quickly tossed when they encounter orcs on the Triboar Trail.
With the Orcs rescued and the location of the black spider's castle revealed, the party prepares for their big battle. But first, a trip to Thundertree to recover lost riches. What will the party encounter along the way?
Dripp makes a pact to join a secret society, and the party heads out on a journey for the lost village of Thundertree. The path there is not without risk though, owlbears and more could be lurking in the wilds. Will the party make it to Thundertree safely?
The party has arrived at the village of Thundertree. After encounters with twig blights and ash zombies the party has baracaded in mostly in-tact building to recover. But their largest enemy yet awaits them still. Will the party survive their most dangerous encounter yet
The party nears close to the hidden cache they originally went to Thundertree in pursuit of. But after a challenging encounter with a green dragon the party now finds itself ambushed by a giant arachnid horde.
The party seeks to clear the the last remaining enemies in the village of Thundertree. Will they honor the lost souls of this village? Or will they draw dicks on their dead faces... its the second one isn't it...
Our adventurers have cleared Thundertree and returned home to Phandalin. Billie's drunken musings have lead to a questionable festival designed to celebrate peace and bring the Orc and Phandalin communities closer together.
Our adventurers continue their week long celebration of fine art, fitness, combat,
The final day of the festival approaches. Keras gets revenge and a new adventurer joins Phandalin.
The festival is over, now the party focuses on their new goal. Freeing Gundram and raiding Cragmaw Castle. But their plans are interupted by a new party member.
The festival is over, now the party focuses on their new goal. Freeing Gundram and raiding Cragmaw Castle. But their plans are interupted by a new party member.
The showdown between King Grol, the mysterious "Drow" and the owlbear commence. With enemies on all sides the party is in for a challenging battle.
The showdown between King Grol, the mysterious "Drow" and the owlbear commence. With enemies on all sides the party is in for a challenging battle.
The final battle against the Black Spider commences. Keras gets surrounded and a few players get very close to death. But no convienent murders this session, the Black Spider still has few tricks up his wizardly sleaves.
The exploration of the remainder of the Wave Echo Cave continues. The party are in for quite the challenging combat, the party encounters The Spectator, who has different plans for the party.
In their most challenging battle yet, the party faces The Spectator and his many and varied attack beams.
Our One Year Anniversary! Having survived their encounter with The Spectator, the adventurers continue their mission to explore Wave Echo Cave.
Our adventurers find themselves in a foreign but strangely familiar setting... they soon realize they are in Phandalin, but not the Phandalin they knew. Inside they're confronted with a vibrant city filled with peaceful commerce enforced by mysterious glowing numbers on each resident's hand.
The party continues their exploration of the unfamiliar Phandalin. They locate and join the local adventurer's guild overcoming tests of their attributes. After significant celebration with their new guild peers, they debate their first quest.
Daniel is kinda behind on summaries and formatting... this on'es a little rough.
Daniel is kinda behind on summaries and formatting... this one's a little rough.
Daniel is kinda behind on summaries and formatting... this one's a little rough.
Daniel is kinda behind on summaries and formatting... this one's a little rough.
The adventurers head out to stop the were-creature hordes from slaughtering Phandalin's livestock. Also the escape plan for the cursed orphans of Phandalin is in process. The question of Billie's werebear status, is also about to be answered.